eh si uno si prende il cell per giocare a final fantasy
Il discorso non è sul singolo gioco o singola apps, il discorso è che se si ragiona per pochi "titoloni" (più in fama che altro, su iOS ci sono centinaia di titoli di quel genere che qualitativamente non avrebbero nulla da invidiare ad Angry Birds, carino ma super-overrated perchè tutti ne parlano), si finisce per essere iPecore software che usano tutti gli stessi software famosi e si illudono di avere un market dello stesso livello di iOS. Avere tanta scelta fra titoli di qualità è un'altra storia.
Come quantità di progetti di qualità, Appstore >>> Android Market, ancora oggi dopo 2 anni. Sia per le apps che per i games e retrogames.
Face it. Deal with it.
Vediamo fra 1 anno? E chi si muove, non ho fretta
Se cambiano le premesse, cambiano anche i risultati, ovviamente. Certo non con le mazzette di nvidia alle singole SH
Sempre di ragionare per pochi titoloni si tratterebbe.
Nel frattempo, l'opinione del supreme QuakeFag e del supreme UnrealFag
With Rage HD on iOS do you see yourself ever working on Android?
Every six months I’d take a look at the scope of the Android, and decide if it was time to start really looking at it. At the last Quakecon I took a show of hands poll, and it was interesting to see how almost as many people there had an Android device as an iOS device. But when I asked how many peple had spent 20 bucks on a game in the Android store, there was a big difference. You’re just not making money in the Android space as you are in the iOS space.
We made more money than people may expect on the Doom RPG stuff. It’s just fun to develop on iOS. We’d show people what we were working on and they’d go “Oh, when are you going to ship that? And I’d say ‘next month’ and they’d go “Aww, I wanna work on an iPhone title.”
It’s hard to make a rational business decision to say I want to take resources from something else and put them on this. We did actually hire a person to be our Android guy, but it looks like he’s going to get stuck on iOS development!
Speaking of Android, you’re probably wondering why there’s no showstopper like Infinity Blade for the platform. Well, wonder no more. Says Sweeney, “When a consumer gets the phone and they wanna play a game that uses our technology, it’s got to be a consistent experience, and we can’t guarantee that [on Android]. That’s what held us off of Android.” The problem with Android is consistency. “If you took the underlying NGP hardware and shipped Android on it, you’d find far far less performance on Android. Let’s say you took an NGP phone and made four versions of it. Each one would give you a different amount of memory and performance based on the crap [the carriers] put on their phone.” Bottom line, for Epic to do the kinds of things they do on iOS, “Google needs to be a little more evil. They need to be far more controlling.” Even so, the main reason Epic has focused on iOS? “It’s really the best place to make money.”