Un esempio di gioco full DX11?
Io ancora non ne ho visto uno.
Inviato 19 settembre 2014 - 21:01
Un esempio di gioco full DX11?
Io ancora non ne ho visto uno.
Intel Core i7 2600k @4.5Ghz 1.24v cooled by Mugen II - AsRock Z68 Ex3 Gen3 - 16Gb Corsair L.P White -Amd Radeon 6950 2Gb@1536SP -EnermaxPro82+ 525w & CM690- 4Tb Storage with 150Gb Raid0 & ForceGT 120Gb - Asus VE276Q 27''
Inviato 19 settembre 2014 - 21:17
minecraft
Inviato 19 settembre 2014 - 21:21
coglione, la gif è mia e non è la prima volta che la uso
proviene dal mio archivio gif su dropbox
non ti permetterei mai più roscio di merda
dimmelo tu, cosa dovevo fare...
forse chissà, forse potrei cambiare...
Inviato 19 settembre 2014 - 21:56
Un esempio di gioco full DX11?
Io ancora non ne ho visto uno.
il primo che mi viene in mente credo sia battlefield 4, watch dogs,
Inviato 19 settembre 2014 - 22:04
dimmelo tu, cosa dovevo fare...
forse chissà, forse potrei cambiare...
Inviato 19 settembre 2014 - 22:06
dimmelo tu, cosa dovevo fare...
forse chissà, forse potrei cambiare...
Inviato 19 settembre 2014 - 22:06
dimmelo tu, cosa dovevo fare...
forse chissà, forse potrei cambiare...
Inviato 11 ottobre 2014 - 01:18
final fantasy 13 a 8k@1080p, stai pleb gcoso a giocare a 720p.
Inviato 14 ottobre 2014 - 18:12
DELIVERING : Ubisoft came to my school for a conference about game programming. (self.pcmasterrace)
inviato
3 hours ago*da timoisi5-3450, 7870 Crossfire, 12GB, 128GB SSD, 3TB HDD, MK-80, rm750Original post : http://www.reddit.co...s_coming_to_my/
Proof : http://i.imgur.com/hBdu5ot.jpg
A lot of things were said during the presentation, there was a Game Architect, an Online Programmer, and a person from HR.
"So what the hell happened with watch dogs?" u/Egg_Slicer
During the presentation, the Online Programmer said that just before they release a game, they have to send a copy to console manufacturers, which then tell them what to keep and what to throw away (sooo yeah Watch Dogs maybe ?).
"30fps vs 60fps" ? everyone
The Game Architect said that they aim for 60 fps but due to "limitations", they have to settle for 30 fps in recent games. He then implied that console makers are pressuring them into doing the same thing on PC.
"Ask how bad the upper/middle management is." u/Ed130_The_Vanguard
The HR rep said that managers are former programmers and can sometimes be interns. But people are always managed by someone who could do their job.
Not asked, but worth mentionning :
The Game Architect said that they try to re-use code as much as possible. So that's maybe what happened with the AI in Watch Dogs which was taken from AC.
"Are you aware of the negative response to the recent decision to lock your games (like AC:Unity) into 30 frames per second? If so, what do you think about that?" u/TwinDragonsOfChaos
I asked this question at the end of the presentation, everyone laughed. The Game Architect said that on consoles, and for this type of game, they have to chose between graphical fidelity and smoothness. He implied that MS is making them lock the framerate on PC too. Then, he smiled, said "But our eyes can't see past 24 fps anyway" and winked at me.
"Then maybe ask about the impact of AI on these APUs in the consoles."
They said they have to use Microsoft's cloud instead of the APU to do the AI in certain games due to hardware limitations.
"You can also ask what is the preferred platform to develop for."
PC, because they have to use specific languages and debuggers for each console and then validate the game with the constructor.
"You should ask them if they get any say in what the PR people are telling us."
They don't. Clearly the two engineers were no peasants, but they were asked questions they could not answer. He only implied that there were hardware limitations all over the place. And his wink when he told me that 24fps was all we needed confirmed that.
"Do people who work for Ubisoft have mobility ? Can they work abroad if they want or change their career path ?" (question from a classmate)
Yes, engineers can become managers and vice-versa, they can also fill openings in other studios, or change teams.
If you have any questions about the presentation, feel free to ask. It was very interesting, and they offered us internships and jobs. They told us a lot of stuff about game development.
Inviato 18 novembre 2014 - 00:47
Warning for SSD users - Denuvo kills SSD
Denuvo is also used by "Lords of the Fallen" and FIFA 15 so far.
"Resource monitors for RAM and CPU consumption numbers, memory viewer for trying to figure out what makes it tick and track address issues, SSD analysis tools for those delicious dead blocks and data tracking.
Wanna know average number of times parts of LotF exe code are fcked around between RAM and HDD in the span of one hour? 150000 copy/write iterations. That's about 10000 times more than usual. DRM constantly decrypts the game code into the memory and encrypts it back. This is the most bull**** usage of encryption software I've ever stumbled upon. And even though code chunks are quite small (couple of kilobytes per go at worst), they are all stored in one memory block. And playing the game for 4-8 hours(depends on SSD quality) means that you can say goodbye to that block."Source: www.rpgcodex.net/forums/index.php?threads/the-dragon-age-inquisition-thread-ride-the-bull.75304/page-355#post-3599880
So check your install folder for Origin games.
You might want to switch over to your hard disk drive with spinning iron plates instead of sacrificing the life of your solid state drive too early.
I think a lot of games will follow.
Actually, this would be a good time for crackers to circumvent this protection method since Denuvo will actively destroy hardware over time.
I am waiting for the first complaints and lawsuits due to destroyed hardware caused by Denuvo. Sony should probably put some money on the side for those lawsuits.
Inviato 18 novembre 2014 - 00:53